Screen by screen

Cameras

Cameras decide the framing and the movement the scene is shot with. Cameras sit as blocks on the timeline's Camera row, and one block is the stretch one camera shoots.

The Camera row with ① to ⑤: a camera block, the subject's name, the Custom chip, an empty stretch with Add camera, and the unfolded detail rows
# Name What it does
① Camera block Press it to edit it in Details
② Subject name Press it to change what the camera frames
③ Custom · N How many items you changed by hand (Overrides)
④ No camera · black A stretch that comes out black in the movie
⑤ Detail rows Show the keys of values such as distance, aim and shake over time. Each block shows different rows

Adding a camera

  1. Select what you want to shoot in the viewport or the Objects list.
  2. Open Camera presets at the right of the timeline toolbar.
  3. Drag the move you want onto the Camera row. Clicking does not add it.
The Camera presets list

If you only need a camera that stays still, hover over an empty stretch and press Add camera.

Drop it with nothing selected and it takes over the subject of the last camera on the row.

Choosing a move

Pick the preset that matches the move you want. To change a block you already placed, use Change… at the top of the Card tab in Details.

Preset Move
Static Stays in one place
Pan Turns on a tripod to move over to another subject
Tilt Tilts on a tripod, moving off the subject
Push / Pull Moves in on the subject
Zoom Pulls in with the lens alone, from where it stands
Dolly zoom Moves back while zooming in, so the subject stays the same size
Roll Twists around the line of sight
Tracking Travels along with a moving subject
Arc Circles around the subject
Boom Rises high on a crane
Rail A dolly that passes by once over the shot

Editing in the Card tab

To change the framing or how big the move is, press the camera block and change the values in the Card tab of Details. This is enough most of the time.

The Card and Advanced tabs in Details

The values in the Card tab apply to the whole block, wherever the playhead is. Select several blocks and they all change at once.

Changing over time in the Advanced tab

To change the distance, lens or what the camera looks at over time within one block, use the Advanced tab.

  1. Put the playhead inside the block, at the moment you want to change.
  2. Change a value, or press the ◆ beside it, and a key goes in at that moment. Add something to look at with + Aim at playhead.

To change how the camera itself is mounted, as with Boom or Rail, use Change rig.

Moving the camera in the viewport

To place the camera by eye, select the camera block, put the playhead at that moment, and drag the Move (W) or Rotate (E) handles in the viewport. The changed values go in as a key at that moment. If the view lines in front of the camera model get in the way, turn off Settings → Camera frustums.

Adding shake

For a handheld feel or the jolt of something like an explosion, add a shake.

Group Kinds
Support · whole shot Drift (slight sway) · Steadicam (floating) · Handheld · Handheld walk · Handheld run (held standing, walking, running) · Telephoto (long lens) · Vehicle (car) · Aerial (helicopter, drone) · Boat
Event · once Impact · Explosion · Quake

Related: Timeline · The Scene page and the 3D view · Fixing with AI

Anything not covered here: ask in the open chat or write to 17iayn@gmail.com.